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It Doesn't Have to DO Anything...
Monday, March 15, 2010
I'm starting to think I have a thing for bubbles...
Large version here.
Alright! As you saw from the last post, I've adapted the bubble catching turret game into another game style. Here you have a free-flying ship controlled with your mouse. Click and hold to drop off a bubble mine, and release to detonate it. Any enemy (represented by gray dots) caught in the expanding bubble will be considered "captured". Once you've got a nice run of them captured, ram them with your spiky body to pop them into oblivion!
Be careful, though...you can catch yourself in your own bubbles! Make sure you're a safe distance away before you detonate or else you'll wind up losing precious seconds...
Note that this is a work in progress, and due to that, we're in a sort of free play mode. You have unlimited ammo, no real goal, and no real way to lose. So have fun and get a feel for it! I plan to turn this into a full-fledged game with multiple enemy types (maybe some will require multiple hits before they're captured...), maybe some powerups, and who knows what else?
Comments are always appreciated.
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About Me
Corey
Shelbyville, Indiana, United States
I'm a geekish sort of guy by most standards. I absolutely love to read and to play video games. I am a Flash developer currently living in Shelbyville, IN.
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