Tuesday, March 2, 2010

Bubbles, pt.2



Large version.

Well, the bubble catching game has been updated a bit. What's new in this version?
1) The enemy catching thing is pretty much completed. Now you can catch enemies in bubbles, and once they are caught, they can be successfully eliminated by hitting them with a regular bullet.
2) Powerups! I have the powerup generation in overdrive right now, but you'll notice these black and white logos sliding by. Hit them with a bullet (NOT an exploding bubble!) to activate a powerup. There are 3 - larger bullets, tri-shot, and rapid fire.

I think that's about it for now! Upcoming will be multiple enemy types, maybe alternate types of bullets, and...well...an objective!

Enjoy!

Sunday, February 28, 2010

Not much to say...



Large version here.

Not really much to say here. Slider controls bpm, etc. etc.

I don't know if the bpm is completely accurate.

The plan is to use the growing bars in a better experiment. Soon.