Saturday, January 23, 2010

And I'm back...flowers in hand. Er...screen.



Big 'un here.

Yikes...it has been nearly a week since my last update! I can't let this happen again...

Anyway, the above is the result of a quick little experiment. The instructions, should you want to know what you're doing before you're doing it, are as follows:
The white flower is considered the "active" flower.
Click any segment of the active flower to spawn a new flower in that segment's direction.
You can also use your arrow keys to spawn a new flower.
Click the purple diamond to send out a tracer that traces the history of the buds.
Click the purple circle to clear the field of flowers.
The green slider lets you move the field around, so you can construct flowers even outside of the window!

That's it for now! I've been touching up the slingshot, and I've also been putting together a couple of mini-games for work. If I can, I'll post those games so you can see what it is that I do.

Speaking of work, we've just rolled out our new website!

Take a look!

2 comments:

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  2. Yeah man. I like a lot.

    Hey, wild question: we're considering doing a flash game for a blog we're launching next week, entitled "Colts Magnum". Launching to compete directly with other high-hit earning blogs out there. I'm doing the design, but we've yet to bring on a developer. All pro bono until we generate ad rev. What do you think?

    EDIT: We have a php devel on the wordpress, I'm doing design, and then we've got 5 writers. My idea is original and fun, I can do the characters in flash easy, but not the behaviors. Just get in touch if it sounds like fun! Test site is up now.

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