Sunday, March 28, 2010
Coming Along...
It's been a little while! Here we have some progress on the BubBomb game shown in the past couple of posts.
What's new?
Well, there's a new scoring mechanism in place that allows for chaining of pops. In other words, if you pop captured enemies in rapid succession without firing off another bubble, your score stacks!
You'll notice a few new visual features, such as a living background, start button, and score feedback messages.
Powerups are in! Well...sort of. Every so often, you'll see a gold enemy. Pop them to release a powerup into the field. Capture and pop the powerup and you'll get....NOTHING! I've not actually put in powerups yet, just a placeholder item. So as of now, powerups don't do squat. Some potential ideas are modifying your bubbles' behavior or offering a bonus multiplier on your chain pops. Any other suggestions?
Finally, and this is a minor fix, I had noticed an occasional bug that occurred when capturing an enemy too close to the edge of the stage. That seems to have been fixed, but be sure to let me know if it happens again!
That's it for now. Keep it funky!
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NICE! I found myself playing this too long, time to get back to learning at lynda.com so that someday I can code like you
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