Thursday, June 17, 2010
More Doodling...
Large version.
Hrm...
EDIT: How interesting! Originally the boxes were getting stuck halfway down the screen. They are meant to check if they're at the stage's height (though I did account for the height of the box). In this case, the stage is 600 px high. But the embedded .swf is resized to 400 x 300. The .swf seems to have gotten its bounds set as 400 x 300, but still saw half the .swf height as...300!? Bizarre! Easily fixed with hardcoding the y>600, though.
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You are making my CPU cry. ;) Still very nice.
ReplyDeleteAre you using BitmapData, or creating each of those particles as a separate sprite?
I am using each particle as a separate sprite. However, the next version of this will involve loading in a .jpg and then breaking that BitmapData down into individual particles!
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