Sunday, February 21, 2010

Bubble Trappings (WIP)



Large Version.

Keep in mind, this is a WIP! I'm giving you guys a sneak-peek at a little game I've been whipping up. Here you can see the initial bubble cannon aiming, firing, and detonating. Hit tests are all in, and the next step is to make the trapped enemies catchable. There are some other things to do, but this should be wrapped up in the next few days!

Let me know if you have any immediate observations or suggestions. Thanks for reading!

2 comments:

  1. ok, so it is wonderfully aggravating but there needs to be some effect to the faces that have a bubble attached. once i was, finally, able to tag one i wanted it to slow down or be weighed down so i could tag it again. that would increase the fun of it :)

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  2. I most definately enjoyed playing with this, but I would like to see more interaction with the bubbles. Maybe chain reactions from captured enemies that capture other enemies or different types of bubbles that do different things. Great ideas. ^_^

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